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		<p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Node.html">Node</a> → </p>
	<h1 translate="no">SceneNode</h1>
		<section>
			<header>
				<div class="class-description"><p>This module allows access to a collection of scene properties. The following predefined TSL objects
are available for easier use:</p>
<ul>
<li><code>backgroundBlurriness</code>: A node that represents the scene's background blurriness.</li>
<li><code>backgroundIntensity</code>: A node that represents the scene's background intensity.</li>
<li><code>backgroundRotation</code>: A node that represents the scene's background rotation.</li>
</ul></div>
			</header>
			<article>
				<div class="container-overview">
					<h2>Constructor</h2>
					<h3 class="name name-method" id="SceneNode" translate="no">new <a href="#SceneNode">SceneNode</a><span class="signature">( scope : <span class="param-type">'backgroundBlurriness' | 'backgroundIntensity' | 'backgroundRotation'</span>, scene : <span class="param-type"><a href="Scene.html">Scene</a></span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Constructs a new scene node.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>scope</strong>
									</td>
									<td class="description last">
										<p>The scope defines the type of scene property that is accessed.</p>
									</td>
								</tr>
								<tr>
									<td class="name">
										<strong>scene</strong>
									</td>
									<td class="description last">
										<p>A reference to the scene.</p>
										<p>Default is <code>null</code>.</p>
									</td>
								</tr>
							</tbody>
						</table>
					</div>
				</div>
				<h2 class="subsection-title">Properties</h2>
				<div class="member">
					<h3 class="name" id="scene" translate="no">.<a href="#scene">scene</a><span class="type-signature"> : <a href="Scene.html">Scene</a></span> </h3>
					<div class="description">
						<p>A reference to the scene that is going to be accessed.</p>
						<p>Default is <code>null</code>.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="scope" translate="no">.<a href="#scope">scope</a><span class="type-signature"> : 'backgroundBlurriness' | 'backgroundIntensity' | 'backgroundRotation'</span> </h3>
					<div class="description">
						<p>The scope defines the type of scene property that is accessed.</p>
					</div>
				</div>
				<h2 class="subsection-title">Methods</h2>
					<h3 class="name name-method" id="setup" translate="no">.<a href="#setup">setup</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span> )</span><span class="type-signature"> : <a href="Node.html">Node</a></span> </h3>
					<div class="method">
						<div class="description">
							<p>Depending on the scope, the method returns a different type of node that represents
the respective scene property.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>builder</strong>
									</td>
									<td class="description last">
										<p>The current node builder.</p>
									</td>
								</tr>
							</tbody>
						</table>
						<dl class="details">
							<dt class="tag-overrides"><strong>Overrides:</strong> <a href="Node.html#setup">Node#setup</a></dt>
						</dl>
						<dl class="details">
							<dt class="tag-returns"><strong>Returns:</strong> The output node.</dt>
						</dl>
					</div>
				<h2 class="subsection-title">Source</h2>
				<p>
					<a href="https://github.com/mrdoob/three.js/blob/master/src/nodes/accessors/SceneNode.js" translate="no" target="_blank" rel="noopener">src/nodes/accessors/SceneNode.js</a>
				</p>
			</article>
		</section>
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